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Wednesday, May 27th, 2009
6:42 pm - new game?

when oh when will we see the munchkin wrestling federation game?
it just screams for the treatment.
masks, managers, funny moves, evil bad guys, referees.. and of course vince mcmaniquin.
come on all ready. I want to battle the level 18 hulking ho-gun.

( ditch a card)

Monday, January 12th, 2009
2:55 pm - Another MQ question.

If I don't ask these questions, my SO is liable to implode from anxiety. So here I go.

1: Here's a situation that came up in a game recently. Halflings can sell one item per turn for double the amount. The Deal in the Gym lets players buy a level for $800 but let Halflings buy a level for $600. A Halfling player's standing in the Gym and wants to use a Move to sell the Chainsaw ($600). You can see where this is going. Can you pay for the Deal in gold only or gold and treasure value? Is it possible to do the Deal, sell the Chainsaw for double its value, and go up two levels? And if so, does that take 1 Move or 2?

2: If you use a Move to pick up dropped stuff in a room, is it 1 Move for the entire room or 1 Move for each lettered stack?

(8 on the discard pile ditch a card)

Tuesday, January 6th, 2009
9:05 am - Munchin Quest--fast review

Finally bought MQ from a different vendor. (The copy I special ordered accidentally got sold!) Had a chance to play it last night.

Great value for ~$40. The game pieces and cards look like they're going to hold up well. I separated out the tokens and put them in different baggies because I'm OCD, but I really wish the cards had boxes. Turns out the Magic: the Gathering starter and tourney deck boxes are the right size for the different cards. I also plan to write the board tile names down on cruddy MTG land cards for an effectively randomized shuffle.

I also had to run away from the Gazebo three or four times, hence the icon.

My only rules complaint so far is the wording of the monster turn. Granted, it was late in the day when I took the cellophane off the box, and I wasn't at my mental best, but it took me a couple tries to get through the monster turn directions. This is how we did it:

--Monster turn. Roll the monster die. If a player's color comes up, they draw a DxM card.
--Any monster that is able to move can move.
--Monsters can ONLY move if they are in rooms with entrance/exit arrows of the same color as the monster die roll.
--If the monsters meet those two requirements, they move as far as a colored arrow path will let them, even if it's across the board or in a room with other players or monsters. If they would fall off the map (i.e., venture into unexplored territory) they appear in the opposite cardinal direction from the room they left; for example, if a monster leaves a room from the east entrance/exit, it will reappear in a corresponding west entrance/exit.

So how awkward was this during both in-house and blind playtesting? ^_^

Other than that, it looks fantastic, and for anyone familiar with tabletop, there's laughs aplenty. Are their MQ rules involving various realia like t-shirts, bobbleheads, bookmarks, etc?

(10 on the discard pile ditch a card)

Thursday, December 4th, 2008
9:20 am - Munchkin Quest

I saw "Munchkin Quest" at the local gaming store yesterday, and was very tempted to buy it. However, it cost DKK500 (US$100) which is quite a bit more than I can afford - especially up to Christmas... Have any of you tried it yet? Is it worth the price?

I did pick up "Munchkin Booty" while I was there though ;)

(16 on the discard pile ditch a card)

Monday, December 1st, 2008
6:52 am - Warehouse 23 sale ends in a couple of hours . . .

Warehouse 23 rarely has a sale, and 10% off on the entire Munchkin line has never happened at the site before. Plus, we've got gifts if you buy a lot of stuff (the top gift is a free, signed copy of Munchkin Quest).

In other Munchkin news, I've now seen all of the artwork for the next 112-card expansion. We'll be sending this latest expansion to print before Christmas.

( ditch a card)

Friday, November 21st, 2008
12:36 pm

Question for a newbie who would like to invest a little more in this game:

I currently have Munchkin, plus M2 & M3 Expansion sets. I would like to buy some more in this series for Christmas so I can have wonderful battles with friends.

Which is best to do?
1. Buy the other Munchkin expansions.
2. Buy a new set (Such as Super Munchkin or Munchkin Fu).
(a) if so, which one mixes well with the original Munchkin?
3. Wait around twiddling my thumbs for infinity, until someone brings out a full mega box set in US/UK/Australia.

I realise the last one is probably unlikely, even though the look of the massive German set is soooo purty .... if I could read German ..... ;)

(14 on the discard pile ditch a card)

Wednesday, November 19th, 2008
4:20 am - Munchkin Quest launches today . . .

Today is the first day that stores can start selling Munchkin Quest. Some players already have copies (we pre-shipped out hundreds of copies) but today everyone can grab a copy.

And, just because it's that time of year, today's also the day that we go to Dallas for BGG Con 2008. If any of you will be there -- I hope some of you will be, since it's a fun show -- swing by and we'll be happy to teach you Munchkin Quest. (Well, not me, since I'm technically on vacation, but Will and Randy are going to be running lots of demos.)

( ditch a card)

Thursday, November 13th, 2008
10:07 pm - All of Munchkin 2008


All of Munchkin 2008
Originally uploaded by JHG Hendriks

These are the core sets of Munchkin ever made*.
United States of America
The Netherlands

* Apart from the German variants:
The original box, the Christmas box seen here, and the new tin.

(1 on the discard pile ditch a card)

Sunday, November 9th, 2008
5:12 pm - Dutch news

To Dutch fans I can report that PS Games published Munchkin Koethulhu 1+2+3.
It contains 284 cards including 4 new unique cards.
I will be demoing Koethulhu next weekend at Spellen Spektakel 2008 in Zwolle.

Also, I have started the translation of Munchkin Quest.
We expect it to hit the market early next year.

( ditch a card)

5:47 am - Munchkin Quest starts to hit the fans . . .

As evidenced by posts at BoardGameGeek, as well as a spike in posts at the official Munchkin Quest forums, the game is definitely making its way through the various channels. And I've been told by the printer that Munchkin Quest 2 should go onto the boat next week, so the expansion is coming along very nicely.

(1 on the discard pile ditch a card)

Tuesday, November 4th, 2008
5:13 am - A big day for the office . . .

Today, both Munchkin 7 and Munchkin Quest start shipping from the on-site warehouse to customers. The W23 staff will be working hard to get all of the orders out as fast as they can. Do any of you have pre-orders in for these new releases?

It feels really good to see new products (finally) releasing. Munchkin Quest ate up so much of our time and creative energy that the summer was without new print releases, which made it a little tough for us. But it's all good now!

And yesterday, fortunately, the production sample of the Christmas Chibithulhu hit my office. I expect it to hit the warehouse in about one month; just in time for Christmas!

(3 on the discard pile ditch a card)

Sunday, November 2nd, 2008
3:42 am - Munchkin Quest shipping . . .

It was a long, painful job, but we're now shipping Munchkin Quest to stores. I don't expect this first printing to last more than six months or so, and later printings will be sold at a higher price ($59.95 instead of $49.95), so I recommend grabbing a copy now if you want one.

This is easily the largest boardgame I've ever worked on.

(5 on the discard pile ditch a card)

Monday, July 7th, 2008
2:31 pm - Polish Munchkin

Another country falls under the sway of Munchkin.
This time it's Poland.

Published by Q-Workshop the release date is 22 August 2008 and the price will be 79.90 Zloty (About € 24 or $ 37).

The game will include 165 card, of which 4 will be new cards containing artwork by John Kovalic.
It will also include a Wicked Munchkin Die and 2 random Elvish Dice.

You can visit the website here, and the forums here.

( ditch a card)

Thursday, June 26th, 2008
2:50 pm - Wicked Munchkin Die


Wicked Munchkin Die
Originally uploaded by JHG Hendriks

Q-Workshop send me these dice. Huzzah.

This picture mostly shows "Wicked Munchkin Bag & Die" set.
But it also shows a hand-painted Premium die.

(2 on the discard pile ditch a card)

Thursday, April 24th, 2008
9:45 pm - Internet Meme Munchkin?

Hi everyone,

I play board games (and some card games) with friends every Thursday here in Brisbane and Munchkin is a strong favourite. Tonight we were playing Super Ultra Munchkin of Doom (essentially a bunch of standalones plus Blender), and two of us were talking about making an Internet meme version of Munchkin.

Some cards we were thinking of include:

Race/Class - LOLCAT, O'RLY Owls, Dramatic Chipmunk
Ceiling Cat (sees all cards)
FAIL (Curses)
How Can I Shot Web

there's possibly a LOT that could go into this.

Has anyone attempted to make their own Munchkin variant? What would the structure be? I don't think it'd be too hard if you had the underlying structure (# of cards for each type, how many can affect another, etc).

(8 on the discard pile ditch a card)

Friday, April 4th, 2008
5:29 pm - Battle Cattle : The Card Game by Steve Jackson (again)

Battle Cattle : The Card Game

Price: £4.99
P&P UK: £3
P&P worldwide: £6

current mood: okay

(1 on the discard pile ditch a card)

Wednesday, April 2nd, 2008
1:07 pm

I started buying the original Munchkin and its expansions before SJG started making the door and treasure decks different colors and started adding symbols of the different expansions to the bottoms of expansion cards. I was thinking about separating out my original Munchkin decks, but there isn't an easy way to separate Unnatural Axe and Clerical Errors because I have the old cards. Can anyone point me to the symbol designs for those two expansions? (I'm not worried about wrecking the cards because an indicent with a ADD friend and soda already fixed that problem.)

( ditch a card)

Thursday, March 27th, 2008
10:01 pm - Steve Jacksn games ending soon!!

Less than 12 hours to go!

Dino Hunt
Price: £7.99
UK P&P: £3
Worldwide P&P: £6

Battle Cattle

Price: £7.99
UK P&P: £3
Worldwide P&P: £6

current mood: sore

( ditch a card)

Friday, March 7th, 2008
1:34 am - 3 Steve Jackson games for sale

All brand new and sealed. Each purchase includes 2 free random Munchkin cards. £9.99 each (or best offer) with £3 p&p within the UK & Ireland.

Munchkin Cthulhu

Battle Cattle: The Card Game

Dino Hunt


current mood: chipper

(1 on the discard pile ditch a card)

Saturday, February 2nd, 2008
11:52 pm - Unwelcome Enlightenment

Can somebody help explain to me what the Unwelcome Enlightenment card (from Munchkin Cthulhu) is good for?

To those who don't have it, the text is:
"Play this card on another player on their turn, before they kick down a door. They miss their entire turn, but they go up a level. This cannot be played on someone who is at such a high level that they have to kill a monster to go up."

Obviously I understand what it does - skip a player, but give them a level - but why would you want to do that? (The give them a level part - making them skip their turn is always fun! :) ) I can understand it if you've looked at the next cards and know that you really want to kick down that door (or another player really doesn't, or whatever), but that's about it. Am I missing some obvious benefits of it?

(13 on the discard pile ditch a card)

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